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CLInfo goes portable

Everyone knows my affection for the D programming language. The one thing that kept me from using it in some commercial projects already was the lack of a usable platform independent GUI library for...

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CLInfo goes portable 2

It was a long and painful way until i managed to do my tool using gtkD1. Well just after I had finished my port to gtkD I was told that I should give DWT2 another try. I must confess I wasn’t expecting...

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Neuronal Warzone

Long ago when I was still programming in Delphi I spent some time researching AI (artificial intelligence) with ANN (artificial neural network) and GA (genetic algorithms). The result was a little...

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Wooga HTML5 game open sourced and ‘less’ ;)

So this week Wooga open sourced their first HTML5 game Poket Island. Since I am working on a HTML5 game too these days I bothered a look. The code lies on github and even the grapics are released under...

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Selfmade Timelapse Video using VirtualDub

This is gonna be a rather short post. But since I burned a fair amount of time researching this I guess it is worth sharing. A few friends (Kai and Timo) and I did a little rapid prototyping session...

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Cookies wtf!!

Just wanna bark that out: Who the hell did the design for document.cookie ? I was a naive guy coming from my known little world of C++ server backend programming to this godless land of web development...

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Twitter tool “followsme” to track unfollows

A little while ago I started a little tool for my own convenience called “followsme”. It is written in Typescript1 and runs under nodejs2. You can use it to watch a twitter account for new followers...

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Hack to bypass actionscript vtable

Imagine a simple class hirarchy of A extended by B. A has a method foo and B overrides this method. Now imagine both A and B to be classes of a library. Now you want to implemented C extending B. See...

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STACK4 and the D Programming Language (Part2)

This is the second installment in a series of articles. This series describes the server backend that I wrote for the mobile game app STACK41. In the first post I roughly elaborated the different...

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STACK4 and the D Programming Language (Part3)

I finally submitted this topic as a proposal for a talk at dconf20141 and found the time to continue this series. This is Part3 in a series of articles. Part1 roughly elaborated the different options...

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